Wii

When the Wii was first shown at E3 2005, still known by its codename revolution, Nintendo decided to hold back the controller. The most exciting snippet of information offered by Nintendo’s president was that if you had three DVD boxes held together, Revolution was slightly longer and deeper in size.
By December 2006 the Wii had launched in all major territories, one year later than the Xbox 360 and at the same time as PlayStation 3. No HD, an offbeat online interface built around channels, and a single magical gimmick with the perfect launch title to showcase it. What happened next seems inevitable with hindsight: Wii dominated the competition, and did it while making a profit on hardware.

The market was in demand and had spoken. Since the launch of Wii, Wii not only outsold the current generation of Microsoft and Sony hardware, but it’s done it by a distance. The Wii hardware currently sits at just over 90 million units sold, compared to 50 million for the Xbox 360 and 49 million for PS3. Perhaps it’s impolitic to say so, but after the N64 and GC days it was thrilling to watch Nintendo come back on own terms, and so assuredly wrong-foot their lumbering opposition.

Wii’s winding down and Nintendo’s net profits for the last fiscal year dropped explained, the decrease in unit sales was mainly due to a lack of appealing software titles which encourage consumers to buy.

The immediate response from Nintendo is a global price cut for the Wii, and a line of budget software for the console with a choice of game this puts the WII console at a crucial level of affordability. Wii plans to release the home console cycle, the leading system at the time sold almost 50 per cent of its volume at a price point.

The Wii Nunchuk controller is a secondary controller that adds even more innovation to the next generation of gaming, and does it all with less physical movement.

Used in conjunction with the standard Wii remote, certain games need the Nunchuk controller for additional control options. Contoured perfectly to fit a player’s hand, the Nunchuk controller builds on the simplicity of the Wii Remote controller. The Nunchuk contains the same three-axis motion sensor found in the Wii Remote, but also includes an analog stick, and two buttons to help assist in character movement.

Many games will allow you to control your character’s movement with the Nunchuk in your left hand, while your right hand is free to execute the action movements with the Wii Remote. For example, the Nunchuk is particularly useful for games like Wii Boxing. You can use the Nunchuk to punch with your weaker hand, while you use the

Wii remote to punch and jab with your predominant hand. In first-person shooters, the Nunchuk controller carries the burden of movement, freeing you to aim and fire using a more natural motion with the Wii Remote. In a football game, you can make your quarterback elusive with the Nunchuk controller while you search for an open receiver to throw to using the Wii
Remote. Serious gamers may even want to use two Nunchuk controllers to gain a fierce competitive edge.

Because the Wii Remote and Nunchuk controllers are only relatively dependent on each other, players are free to hold them in whichever hand is most comfortable. Perfectly suitable for either right or left-hand use, the Wii Nunchuk controller grants accessibility not often seen in previous game controllers.

Also, the Nunchuk controller doesn’t need its own power it plugs into the Wii Remote controller when it’s in use. So there’s no need to worry about charging or replacing expensive batteries